High-Quality Volume Rendering Using Texture Mapping Hardware.
https://doi.org/10.2312/EGGH/EGGH98/069-076
@inproceedings{DBLP:conf/egh/DachilleKCBK98,
author = {Frank Dachille and
Kevin Kreeger and
Baoquan Chen and
Ingmar Bitter and
Arie E. Kaufman},
editor = {Arie E. Kaufman and
Wolfgang Stra{\ss}er and
G{\"{u}}nter Knittel and
Hanspeter Pfister and
Stephen N. Spencer},
title = {High-Quality Volume Rendering Using Texture Mapping Hardware},
booktitle = {Proceedings of the 1998 {ACM} {SIGGRAPH/EUROGRAPHICS} Workshop on
Graphics Hardware, Lisbon, Portugal, August 31 - September 1, 1998},
pages = {69--76},
publisher = {The Eurographics Association},
year = {1998},
url = {https://doi.org/10.2312/EGGH/EGGH98/069-076},
doi = {10.2312/EGGH/EGGH98/069-076},
timestamp = {Tue, 06 Nov 2018 11:06:57 +0100},
biburl = {https://dblp.org/rec/conf/egh/DachilleKCBK98.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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