High-Quality Volume Rendering Using Texture Mapping Hardware.


https://doi.org/10.2312/EGGH/EGGH98/069-076
@inproceedings{DBLP:conf/egh/DachilleKCBK98, author = {Frank Dachille and Kevin Kreeger and Baoquan Chen and Ingmar Bitter and Arie E. Kaufman}, editor = {Arie E. Kaufman and Wolfgang Stra{\ss}er and G{\"{u}}nter Knittel and Hanspeter Pfister and Stephen N. Spencer}, title = {High-Quality Volume Rendering Using Texture Mapping Hardware}, booktitle = {Proceedings of the 1998 {ACM} {SIGGRAPH/EUROGRAPHICS} Workshop on Graphics Hardware, Lisbon, Portugal, August 31 - September 1, 1998}, pages = {69--76}, publisher = {The Eurographics Association}, year = {1998}, url = {https://doi.org/10.2312/EGGH/EGGH98/069-076}, doi = {10.2312/EGGH/EGGH98/069-076}, timestamp = {Tue, 06 Nov 2018 11:06:57 +0100}, biburl = {https://dblp.org/rec/conf/egh/DachilleKCBK98.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }

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