Playing Card-Based RTS Games with Deep Reinforcement Learning.
https://doi.org/10.24963/ijcai.2019/631
@inproceedings{DBLP:conf/ijcai/LiuZLBS19,
author = {Tianyu Liu and
Zijie Zheng and
Hongchang Li and
Kaigui Bian and
Lingyang Song},
editor = {Sarit Kraus},
title = {Playing Card-Based {RTS} Games with Deep Reinforcement Learning},
booktitle = {Proceedings of the Twenty-Eighth International Joint Conference on
Artificial Intelligence, {IJCAI} 2019, Macao, China, August 10-16,
2019},
pages = {4540--4546},
publisher = {ijcai.org},
year = {2019},
url = {https://doi.org/10.24963/ijcai.2019/631},
doi = {10.24963/ijcai.2019/631},
timestamp = {Sat, 19 Oct 2019 20:33:04 +0200},
biburl = {https://dblp.org/rec/conf/ijcai/LiuZLBS19.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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