MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage Between Teams in MOBA Games.


https://doi.org/10.1007/978-3-030-24337-1_2
@inproceedings{DBLP:conf/ijcai/YuZCX18, author = {Lijun Yu and Dawei Zhang and Xiangqun Chen and Xing Xie}, editor = {Tristan Cazenave and Abdallah Saffidine and Nathan Sturtevant}, title = {MOBA-Slice: {A} Time Slice Based Evaluation Framework of Relative Advantage Between Teams in {MOBA} Games}, booktitle = {Computer Games - 7th Workshop, {CGW} 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, {IJCAI} 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {1017}, pages = {23--40}, publisher = {Springer}, year = {2018}, url = {https://doi.org/10.1007/978-3-030-24337-1\_2}, doi = {10.1007/978-3-030-24337-1\_2}, timestamp = {Wed, 10 Jul 2019 14:53:51 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/YuZCX18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }

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