MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage Between Teams in MOBA Games.
https://doi.org/10.1007/978-3-030-24337-1_2
@inproceedings{DBLP:conf/ijcai/YuZCX18,
author = {Lijun Yu and
Dawei Zhang and
Xiangqun Chen and
Xing Xie},
editor = {Tristan Cazenave and
Abdallah Saffidine and
Nathan Sturtevant},
title = {MOBA-Slice: {A} Time Slice Based Evaluation Framework of Relative
Advantage Between Teams in {MOBA} Games},
booktitle = {Computer Games - 7th Workshop, {CGW} 2018, Held in Conjunction with
the 27th International Conference on Artificial Intelligence, {IJCAI}
2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers},
series = {Communications in Computer and Information Science},
volume = {1017},
pages = {23--40},
publisher = {Springer},
year = {2018},
url = {https://doi.org/10.1007/978-3-030-24337-1\_2},
doi = {10.1007/978-3-030-24337-1\_2},
timestamp = {Wed, 10 Jul 2019 14:53:51 +0200},
biburl = {https://dblp.org/rec/conf/ijcai/YuZCX18.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
本页面没有标签