Space-Consistent Game Equivalence Detection in General Game Playing.
https://doi.org/10.1007/978-3-319-39402-2_12
@inproceedings{DBLP:conf/ijcai/ZhangLL15a,
author = {Haifeng Zhang and
Dangyi Liu and
Wenxin Li},
editor = {Tristan Cazenave and
Mark H. M. Winands and
Stefan Edelkamp and
Stephan Schiffel and
Michael Thielscher and
Julian Togelius},
title = {Space-Consistent Game Equivalence Detection in General Game Playing},
booktitle = {Computer Games - Fourth Workshop on Computer Games, {CGW} 2015, and
the Fourth Workshop on General Intelligence in Game-Playing Agents,
{GIGA} 2015, Held in Conjunction with the 24th International Conference
on Artificial Intelligence, {IJCAI} 2015, Buenos Aires, Argentina,
July 26-27, 2015, Revised Selected Papers},
series = {Communications in Computer and Information Science},
volume = {614},
pages = {165--177},
publisher = {Springer},
year = {2015},
url = {https://doi.org/10.1007/978-3-319-39402-2\_12},
doi = {10.1007/978-3-319-39402-2\_12},
timestamp = {Tue, 23 May 2017 01:11:30 +0200},
biburl = {https://dblp.org/rec/conf/ijcai/ZhangLL15a.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
本页面没有标签