Space-Consistent Game Equivalence Detection in General Game Playing.


https://doi.org/10.1007/978-3-319-39402-2_12
@inproceedings{DBLP:conf/ijcai/ZhangLL15a, author = {Haifeng Zhang and Dangyi Liu and Wenxin Li}, editor = {Tristan Cazenave and Mark H. M. Winands and Stefan Edelkamp and Stephan Schiffel and Michael Thielscher and Julian Togelius}, title = {Space-Consistent Game Equivalence Detection in General Game Playing}, booktitle = {Computer Games - Fourth Workshop on Computer Games, {CGW} 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, {GIGA} 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, {IJCAI} 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers}, series = {Communications in Computer and Information Science}, volume = {614}, pages = {165--177}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-39402-2\_12}, doi = {10.1007/978-3-319-39402-2\_12}, timestamp = {Tue, 23 May 2017 01:11:30 +0200}, biburl = {https://dblp.org/rec/conf/ijcai/ZhangLL15a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }

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