How Persuasive are Serious Games, Social Media and mHealth Technologies for Vulnerable Young Adults? Design Factors for Health Behavior and Lifestyle Change Support: Sexual Health Case.
http://ceur-ws.org/Vol-1369/Paper_3.pdf
@inproceedings{DBLP:conf/persuasive/KulykDDG15,
author = {Olga A. Kulyk and
Chantal den Daas and
Silke David and
Lisette van Gemert{-}Pijnen},
editor = {Saskia M. Kelders and
Olga A. Kulyk and
Lisette van Gemert{-}Pijnen and
Harri Oinas{-}Kukkonen},
title = {How Persuasive are Serious Games, Social Media and mHealth Technologies
for Vulnerable Young Adults? Design Factors for Health Behavior and
Lifestyle Change Support: Sexual Health Case},
booktitle = {Proceedings of the Third International Workshop on Behavior Change
Support Systems co-located with the 10th International Conference
on Persuasive Technology {(PERSUASIVE} 2015), Chicago, IL, United
States, June 3, 2015},
series = {{CEUR} Workshop Proceedings},
volume = {1369},
pages = {28--42},
publisher = {CEUR-WS.org},
year = {2015},
url = {http://ceur-ws.org/Vol-1369/Paper\_3.pdf},
timestamp = {Wed, 12 Feb 2020 16:44:56 +0100},
biburl = {https://dblp.org/rec/conf/persuasive/KulykDDG15.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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